And we didn't even manage to finish our game for last year's Global Game Jam, Aspen. Milo(deux) had glitchy walking animations. Game jams are unpredictable by design, so it's not easy to follow up on a success. Though in the past taking a break from the big game we're developing was super enticing, we feel somewhat guilty about abandoning Fantastic Jack, even if only for one weekend. We're especially proud of Molydeuxsa, made for the 2012 MolyJam. ![]() We actually met each other at the 2011 Global Game Jam-this year marks our fourth jammiversary-and began making games together soon after. We've been reasonably successful at past game jams. ![]() Précipice is as much a game as " what do we do now?" is a theme.
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