![]() ![]() ![]() Maya has some powerful nurb modeling you can do too and it can be converted over to polys. Matte Painters will often be using something like C4D. In the US for example its used in games quite a bit on the east coast, where as Maya is seen more on the west coast. You just need to learn how Maya works.ĭepending on the industry and location you are interested in, 3DS Max is also a good tool to know. Blender actually puts you through more steps just to get a decent texture going. For rendering scenes within Maya use Mental Ray materials…easy to access…just right click on the object, go down to the spot where you add a material and pick the right one. UVing is no problem though, use viewport 2.0 for good real time rendering. You are not supposed to be texturing in Maya though, you would use another app for that.
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