Holding an upward direction will not cause you to immediately jump after landing.There is a short landing animation, but this is cancelable by any action.Landing from a jump has no recovery, regardless of whether or not you performed a jumping normal (jumping specials will usually have landing recovery, though).Jumps take 1 frames to be counted as airborne - you are off the ground from frame 2 and the first frame you are still grounded but seems like you can not be meatied, have a jump animation.This recoil animation is, in most cases, special cancelable - this is often referred to as a "recoil cancel", and is very important for keeping your opponent in check. Most normal slashes will cause your character to reel back, or recoil on block.If there is a cancel period on an attack, it always works, regardless of hit, block, or whiff.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |